Tag Archives: C#

C# SendKeys function

Using the C# SendKeys function we can easily connect multiple keys or even pinting out whole strings just by using one key or just applying for example the F_Keys to Hotkeys.

So let’s see how it works:

static void _sendkeys()
{
    string _text = "the matrix has you";

    foreach (char c in _text)
    {
        // prints out each character of _text each after 500ms
        SendKeys.SendWait(c.ToString());                 
        Thread.Sleep(500);
    }
}

So this basic example would print out the text “the matrix has you” with a sleep time of 500ms after each character. Read more [...]

C# Custom Colors in Consoles

Ever wanted to make colored lines in a Console Application? By this I mean, for example something went wrong and shows up "An error occurred! Please try again.". Let's say you want only errors be colored red and when sothing succeded it would be green, like "Success!". it is indeed really simple to get this working.

I will make a speciffic example for this post:

C# Moveable non-border window

If you wanna have your own window design for your program, you probably wanna get rid of the windows border with the minimize and close buttons. But then you ask yourself, how you want to move it around the screen? You realize you cant drag the window anymore. So how are we going to fix this? Then you just need a C# Moveable non-border window!

The answer to this question is very simple:

  1. You need to define
    mouseXmouseY

    as integers.

  2. You need to define
    mouseDown

    as boolean.

  3. You need a MouseDown event for the element you want to move your window with, in this case I am using the main panel. This MouseDown event sets
    mouseDown

    to true.

  4. Next you need a MouseMove event which looks like this:
  5. if (mouseDown)
    {
            mouseX = MousePosition.X -200; // This way we have the mouse closer to the middle of the window
            mouseY = MousePosition.Y - 40;
    
            this.SetDesktopLocation(mouseX, mouseY);
    }
    
  6. And at the end you need a MouseUp event to exit the MouseMove event, containing
    mouseDown = false;
    

So I hope this was a helpful post for you. Please respond with a comment if you liked it!